It’s time to bid a fond hello to one of the original creators of Fighting Fantasy as we enjoy Secrets of Salamonis written by Steve Jackson with help from Jonathan Green and art from Tazio Bettin. This is Jackson’s first Fighting Fantasy book since Creature of Havoc way back in 1989. Is this a triumphant return to the genre that he helped define? Listen along to find out.
Episode 73 - Crystal of Storms
It’s another debut writer for Fighting Fantasy. In fact at the time of recording it’s the last debut writer for the series in the shape of Rhianna Pratchett, noted scriptwriter for the gaming industry and daughter of the legendary Terry Pratchett. Crystal of Swords is her first gamebook but is it any good? Listen along to find out.
Episode 71 - Gates of Death
It’s a new author tackling Fighting Fantasy in this episode as we play Gates of Death by experienced kids author and Fast Show alumni Charlie Higson with art by Vlado Krizan. It’s another familiar tale of demonic monsters trying to conquer the world but will it tickle my fancy? Listen along to find out.
Episode 70 - The Port of Peril
We’re back in extremely familiar Fighting Fantasy territory as Ian Livingstone takes us on a tour of some of Allansia’s most recognisable settings in The Port of Peril. With art by Vlados Krizan we journey through Chalice to the Moonstone Hills and on to Darkwood Forest and Port Blacksand in search of the means to vanquish an old enemy.
Don’t forget that the Lindenbaum Prize is currently taking submissions. Find more information here: https://www.lloydofgamebooks.com/2026/02/voting-is-now-open-for-2026-lindenbaum.html
Bonus Episode - The Cave of Time
We’re investigating a key piece of gamebook history this episode as we explore The Cave of Time, the first proper Choose Your Own Adventure book by Edward Packard with art by Paul Granger. With 40 different endings this packs a lot of adventure into a small package. It spawned a wildly successful franchise but is this book actually any good? HJDoom plays it to find out and offers a mildly contentious and completely untested theory about the reason gamebooks exploded in the early eighties.
