It’s a new author tackling Fighting Fantasy in this episode as we play Gates of Death by experienced kids author and Fast Show alumni Charlie Higson with art by Vlado Krizan. It’s another familiar tale of demonic monsters trying to conquer the world but will it tickle my fancy? Listen along to find out.
Episode 69 - Blood of the Zombies
Staples to mark this milestone. It’s a big departure for the later series as it takes place in modern day and there’s also an entirely new combat system. Otherwise there’s more than a hint of the familiar about proceeding as you explore a zombie infested castle looking for the twenty to thirty different items you’ll need to escape. It might be a fresh approach but is it any good? Listen along to find.
Also I have a new gamebook out today. It’s called Mr Blobby and the Propaganda of the Deed and it’s available over at patreon.com/hjdoom for all my lovely patrons. It really is extremely silly.
Episode 61 - Sorcery 2: Kharé - Cityport of Traps
Having survived a walking holiday in the Shamutanti Hills we now get to enjoy a citybreak in Kharé, a cityport known for having the most violent and paranoid locals anywhere in the known world. All that needs to happen is to walk from one side of the city to the other. What could possibly go wrong? Listen along to find out. Kharé - Cityport of Traps was written by Steve Jackson and illustrated by John Blanche.
Bonus Episode - Castle of Lost Souls
It’s bonus time again and this episode I’m playing The Castle of Lost Souls by Dave Morris with art by Leo Hartas. This is part of the Golden Dragon series of gamebooks released by Grafton Books in the 1980s and is based on a Dungeons and Dragons adventure Dave Morris and Yve Newnham serialised in early White Dwarf. This is re-release as a print on demand book in 2013.
Bonus Episode - The Cave of Time
We’re investigating a key piece of gamebook history this episode as we explore The Cave of Time, the first proper Choose Your Own Adventure book by Edward Packard with art by Paul Granger. With 40 different endings this packs a lot of adventure into a small package. It spawned a wildly successful franchise but is this book actually any good? HJDoom plays it to find out and offers a mildly contentious and completely untested theory about the reason gamebooks exploded in the early eighties.
