It’s a little change of pace this episode as HJDoom tackles a solo journaling RPG called Thousand Year Old Vampire by Tim Hutchinson in which a structured set of rules and a series of prompts help you navigate the life story of an ancient undead fiend. It’s won awards and everything but how much fun is it and does it offer anything to people coming at it from the perspective of gamebooks as a medium? Listen along to find out.
Episode 72 - Assassins of Allansia
Assassins of Allansia by Ian Livingstone with art by Robert Ball has a great premise - you are being hunted by assassins sent by Lord Azzur of Port Blacksand. Does the actual book live up to the hype? Listen along to find out.
Bonus Episode - Temple of the Spider God
It’s a listener special this episode as we play Temple of the Spider God (recommended by listener Al), a digital gamebook by Jonathan Green released in 2011 by Tin Man Games who have also produced digital adaptations of classic Fighting Fantasy games. Jonathan Green is no stranger to this podcast but does this stack up well with his usually very high standard? Listen along to find out.
Episode 69 - Blood of the Zombies
Staples to mark this milestone. It’s a big departure for the later series as it takes place in modern day and there’s also an entirely new combat system. Otherwise there’s more than a hint of the familiar about proceeding as you explore a zombie infested castle looking for the twenty to thirty different items you’ll need to escape. It might be a fresh approach but is it any good? Listen along to find.
Also I have a new gamebook out today. It’s called Mr Blobby and the Propaganda of the Deed and it’s available over at patreon.com/hjdoom for all my lovely patrons. It really is extremely silly.
Bonus Episode - Steam Highwayman 1: Smog and Ambuscade
We’re doing another open world book this episode in the form of the first Steam Highwayman book by Martin Noutch with art by Ben May. It’s a whopper of a Victorian science fiction extravaganza weighing in at over 1000 sections and featuring all manner of systems and a whole host of different plot lines to explore. Is it any good? Listen along to find out.
Note that the review portion starts at 47:20.
Episode 65 - Bloodbones
We’re back on another modern Fighting Fantasy book (2006 was basically last week right?) with Bloodbones by Jonathan Green with art by Tony Hough. This is a book with an interesting history as it was originally supposed to be part of the original run. It’s not often you get to have another go at something in this world but does it land? Listen along to find out.
Episode 63 - Sorcery 4: The Crown of Kings
We’ve reached the end of another journey as we play and critically examine The Crown of Kings, book four in the Sorcery series by Steve Jackson with art by the wonderful John Blanche. It’s been an epic quest but now only the fortress of Mampang and its vile archmage stand between us and ultimate success. How does the adventure go? Listen along to find out.
Bonus Episode - Blood Sword: The Battlepits of Krarth
The Bloodsword series is a set of gamebooks which take place in the world of Dragon Warriors, the classic roleplaying game written by Dave Morris and Oliver Johnson. It’s great that they are available again but do they bring anything fresh to the table? The first book, Battlepits of Krarth, tips its hat to Deathtrap Dungeon and has art by the great Russ Nicholson (who seems to have been a regular feature on the podcast lately). There’s no less than four different characters to play and a whole host of additional combat rules. Listen along to find out if more is more in this instance.
Episode 57 - Magehunter
We’ve reached book 57 and Magehunter by Paul Mason with art by Russ Nicholson and cover art by Ian Miller. This one has a reputation for being quite the Chinese puzzle box of a gamebook but is that reputation justified? Also will we hunt a mage? Yes. Yes we will. Good job Magehunter on a fully accurate title.
Bonus Episode - The Cave of Time
We’re investigating a key piece of gamebook history this episode as we explore The Cave of Time, the first proper Choose Your Own Adventure book by Edward Packard with art by Paul Granger. With 40 different endings this packs a lot of adventure into a small package. It spawned a wildly successful franchise but is this book actually any good? HJDoom plays it to find out and offers a mildly contentious and completely untested theory about the reason gamebooks exploded in the early eighties.
Bonus Episode - Diceman
Prepare yourself for zarjaz episode of Fantastic Fights as your humble host tackles a series of adventure game comics spun off from the pages of the galaxy’s greatest comic 2000AD. Diceman, featuring such characters as Judge Dredd, Rogue Trooper, Slaine, and former Republican president Ronald Reagan is a curious beast, an attempt to meld the popular adventure gamebooks of the 1980s with action oriented comics. Largely written by Pat Mills and featuring some of the UK’s finest comic book artists Diceman was a short lived experiment that’s been given a new lease of life thanks to a handsome hardcover edition collecting the entire run into a single tome. Is it any good? Listen along to find out.
